Okay, so picture this: the Nintendo Switch 2, right? It’s like everyone’s chatting about this Nvidia DLSS thing—sounds fancy, huh? Basically, it’s this AI wizardry that makes games look snazzy even if the console’s not super buff in the graphics department. Good for the Switch 2, you’d think. But surprise, surprise, not every game dev’s jumping on the DLSS bandwagon.
Now, here’s the kicker. Nintendo’s big kahuna, Donkey Kong Bananza (yeah, the name’s a mouthful), doesn’t even touch DLSS. Digital Foundry, those tech detectives, dug into this whole puzzle. Why no DLSS? Beats me, but it’s like peeling an onion with these things, always another layer. Anyway, they got the scoop and I guess we’re supposed to care? Or maybe not—depends on who you ask.
Also, apparently, some devs are waving caution flags about Bananza running a bit wonky on the Switch 2. Maybe it’s been sitting in the production oven too long and they missed the DLSS train. But hey, they still managed decent graphics with some AMD hocus-pocus called FSR 1 and something fancy-sounding, SMAA. Don’t ask me to spell it out, the tech’s above my pay grade.
Oh, and Mario Kart World. Yeah… you’d expect its shiny wheels to be all over DLSS, right? Nope. Left in the dust. No real HDR support either. Whatever that means—my TV just screams at me with colors, so it all feels a bit extra.
In another twist—because, why not?—everyone’s buzzing about Metroid Prime 4: Beyond. Maybe it’ll rock some DLSS magic. Maybe not. It’s like waiting for your toast; you never know which side it’s gonna land butter-down.
Hit “Follow” on whatever platform you fancy to keep tabs on these game shenanigans. Or don’t. I mean, life’s too short to be chasing pixels, right?