Sure, let’s dive into this wild ride of what’s happening over at Virtuos. Buckle up, this might get a bit rambly.
Guess what? Virtuos, that big name in co-development, is laying off folks. I stumbled across this from Gauthier Andres—some French journalist dude, kinda like Twitter but it’s called BlueSky. Fancy, right? Anyway, he blurted out that they’re chopping seven percent of their people. Roughly 300 humans, not robots. It’s kinda like when you gotta prune a tree, I guess.
So, Virtuos chimed in, confirming the layoffs. Mostly in Asia—200 people, just like that. Then, Europe loses 70. Oh, and France? Less than ten, so like… maybe five or six? It’s all supposed to help them keep up with what their partners want and what this crazy game industry is doing these days.
They said something about game development getting super complicated. Not just building games but, like, high-end co-stuff: full game engineering, some mind-blowing art, creative jazz, live services. Sounds intense. It’s like remodeling the kitchen while cooking a five-course meal. No clue how they juggle it.
And hey, those who are now in job limbo are supposed to get some severance cash, job hunting help, and might even snag a spot in some other corner of Virtuos’s global playground. A silver lining, maybe?
In case you skipped school that day, Virtuos? Yeah, they’re behind that rad Elder Scrolls 4: Oblivion Remaster from earlier this year. Plus, they’re working on the new Metal Gear Solid Delta: Snake Eater. And, not to name drop or anything, but they’ve had fingers in Dune: Awakening, Cyberpunk 2077, and Sea of Thieves. So, they’re kinda a big deal.
But, heads up! Layoffs aren’t just Virtuos’s thing. Microsoft’s got its own round four of cuts rolling out—fourth batch in 18 months! It’s like everyone’s got itchy fingers with these layoffs. What’s next, I wonder?
And that’s the dish on Virtuos. Not exactly rainbows and butterflies, but that’s the lowdown.