So, here’s this thing they came up with at Meta Reality Labs and Stanford. Imagine this, glasses that make you see all sorts of virtual and mixed reality stuff. Just like standard glasses, sort of, but not really. It’s like seeing into another world with these things.
So, yeah, there’s this paper in Nature Photonics where this professor, Gordon Wetzstein, and his pals go off about some prototype they’ve cooked up. It’s got all this crazy waveguide holography and AI stuff going on to make 3D visuals that are super realistic.
But hold on, we’re not talking about those glasses like HoloLens or Magic Leap. No, no. These aren’t see-through like you’d think. It’s a mixed reality display, not the augmented kind. What a world, right?
And get this, the whole optical deal here—just 3 millimeters thick. Yep, only 3! It’s this mix of a waveguide and something called a Spatial Light Modulator. Fancy, huh? It messes with light pixel by pixel to create holographic visuals right into your eyes. Mind-blowing!
Honestly, there’s this pic in the article—I remember because it kind of looked like a sci-fi movie prop. Anyway, it’s not like what we usually get with XR headsets that just pretend to make depth. These guys are making actual holograms. Sounds like we’ve leapt a full century into the future or something.
Wetzstein’s like, “Our holography can do stuff no other display can.” Kinda bragging, but I guess he’s right. The wider field-of-view and what they call an “eyebox”—you can move your eyes and it still looks right without glitching. It’s, like, really immersive.
Okay, here’s the geeky catch—the thing that’s held all this back before is something called étendue. Who knew? It’s basically a limit on the field of view and eye positions. The field of view makes it seem real, and the eyebox needs to be big enough so everyone can use it without a fuss.
They’ve been working on this for a while. First, it was just waveguides, now they have a working prototype, and maybe—fingers crossed—a real product will show up in stores eventually. It’s a big deal for them, like moving closer to seeing things through these glasses that you can’t tell aren’t real. Whoa.
Meanwhile, Meta’s also been doing wild stuff with VR headsets that don’t use waveguides but some reflective polarizer wizardry. It’s apparently a whole trilogy thing for these guys at Stanford, so who knows what’s next? Stay tuned or something.