Hey, so there’s this game called Electronauts. It’s been around forever—like seven years or something? Seriously, time flies. I remember stumbling upon this thing and thinking, “Great, another VR game I’ll be terrible at.” But guess what? It makes you feel like a DJ, even if your rhythm’s as off as mine.
Right, so why are we talking about this now? Well, even though it’s not new, Electronauts has this VR interface design that’s been nagging at me—in a good way. And yeah, it’s really smart how it works. Let’s dive into that mess.
First, drumsticks. Why drumsticks? Well, obviously, music. But also because they let you interact with the game’s interface. It’s like they’re part of your body or something—there’s science behind this, I swear! You poke buttons with them. But here’s the twist: You don’t just poke; you have to stick the drumstick in and pull a trigger. Sounds weird, but it helps you not miss the button. Like, no joke, I’ve fumbled with regular VR buttons, but this method? Lifesaver.
Now, hierarchy—a big word for “how stuff is organized.” In Electronauts, you’ve got tools that look like cubes. Why cubes? Maybe they just look cool. Anyway, you pop one onto a pedestal, and bam! It opens a toolbox for you to mess around with tunes. It’s like having tiny apps that you activate, without overwhelming you with too much stuff in your face.
The limit’s three cubes out at a time, so you don’t get lost in a labyrinth of options. I don’t know why, but this structure just clicks for me. Keeps things neat, without burying you in a digital jungle.
Ah, where was I going with this? Oh right, Electronauts isn’t just for wannabe DJs. The way it’s set up can teach us a thing or two about balancing design with usability. Pretty neat, if you ask me.
Anyway, enough rambles. Guess that’s it for Electronauts—until the next random thought hits!