Alright, so here’s the deal, folks. There’s this new pre-alpha peek at this game, Teenage Mutant Ninja Turtles: Empire City. We’re talking about parkour, kind of like those city ninja vibes, right? Okay, so it’s on the Quest 3, and it’s from Cortopia Studios. That’s a mouthful—bet you didn’t see this coming when you woke up today.
Imagine this (or don’t, maybe you’re not into turtles, who cares): it’s this first-person action thing, solo if you’re a loner, or you can drag three pals along for the chaos. Their creative whiz, Ace St. Germain, yeah, he’s got one of those names that stick with you. Anyway, he’s spilling beans on how their game’s letting you leap around, thanks to some in-engine stuff—you know, tech-y stuff that’s both fascinating and mind-numbing.
Now, picture this: he talks about this “anime parkour.” Sounds neat, huh? Turns out, a bug hurled him off a mailbox and made him do a lamppost dance. Like, can you even imagine? He’s like, “Chill, it’s not real parkour, your body’s all… auto-tuned, kinda like when you’re singing in the shower and think you’re a pop star.” So you’re sprinting, jumping, all ninja-like—except not really, but sorta?
Now, here’s the fun part. You’re basically playing leapfrog with streetlamps and cars. See, I never thought I’d say that sentence, but look where we are! And ninja tools? Yeah, they’re in the mix, but shh, that’s still under wraps.
They’re pulling inspiration from Ghost of Tsushima, a flatscreen darling. You can be any of the four turtle brothers. Pick your fighter: Leo, Raph, Donny, or Mikey. Oh, and this developer diary, it’s the second one, like the second course of a meal you’re not sure you’re hungry for.
Mark your calendar, write it on your hand, or just forget about it until it shows up. 2026 is the magic number, that’s when it hits Quest and Steam. Alright, does that make any sense? Maybe, maybe not—but hey, at least it’s a wild ride, right?