Ugh, you know how sometimes you stumble across something and it just sticks with you for no real reason? That’s how I felt reading this report—especially the part about the Black Panther game. So, apparently, these ex-Monolith folks (yeah, the geniuses behind Shadow of Mordor) were cooking up something wild with the Nemesis System. They had this vision of taking it up a notch for Black Panther.
Now, Monolith’s Nemesis thing is all about these enemies who, you know, remember you. It’s weirdly personal. Like, you could fight this one dude, he runs off like a coward, then—boom—he’s back, angrier than ever. Or he beats you, thinks it’s over, but surprise! There you are, ready for round two. And when these baddies climbed the ranks in their little evil club? It actually made them feel kinda real.
Imagine these dynamics jazzed up for Black Panther. According to some deep dive from Bloomberg, players would tag in as T’Challa, Shuri, and the usual crowd favorites—I’m talking about that scene-stealer Killmonger—fending off Skrulls. Those shape-shifters would totally fit into the Nemesis chaos, tricking you by pretending to be your pals. Just picture the drama of a supposed buddy stabbing you in the back and, oh look, it’s actually a Skrull boss you thought you squashed ages ago. Pure heartbreak.
And now? Yep, thanks to EA’s seemingly endless confusion, this upgraded Nemesis dream for Black Panther got the axe. Sorry, Monolith wizards—you’re in job limbo now, left pondering the next gig. Ain’t that a kicker?