So, a couple days back, I found myself in a totally unexpected situation. Imagine this: I’m chillin’ in a room with Philip Rosedale. Yep, the Philip Rosedale. The guy’s back in action as Linden Lab’s CTO. Second Life, you know? That first-ever metaverse thing that people still talk about like it’s legendary.
Anyway, meeting him was… wow. I’m still buzzing. Dude’s super approachable, buzzing with ideas that just sorta spill out of him. Had this chat, you wouldn’t believe how enlightening it was. It’s not every day you rub elbows with someone who practically breathes inspiration. Seriously.
Things went so well, I figured, why not? Let’s do a quick public interview. Not that I had it all mapped out beforehand. We squeezed in ten minutes before he had to bounce to another meeting. I threw a few questions his way about the tech buzzwords of today. Hit on mixed reality, AI, and yeah, the “metaverse” (oooh, scary word). His take? The tech, it’s not there yet for the mainstream. So if you’re diving into metaverse stuff? Aim it at the wild, cutting-edge crowd first. Makes sense why VRChat’s doing its thing better than Meta’s Horizon Worlds, right?
Anyway — wait, where was I? Right, the interview! You can catch it in this vid below, or skim through my version of the chat. You’ll totally feel my inner fanboy vibes in the video. Someday, a full-blown interview could happen. Imagine that!
Tony: Hey, everyone. Guess what? I’m chillin’ with the absolute legend, Philip Rosedale.
Philip: Hey there. Great to be here.
Tony: Here I am, soaking in the Second Life vibes for the first time. Feels kinda surreal. Let’s jump right in. “Metaverse” — people flinch when they hear it now. Think it’s dead? A phase? What’s your take?
Philip: Nah, it’s far from over. Millions still hanging in virtual realms like Second Life, VRChat. Just hasn’t hit the world stage yet. Give it time. We’ve got good times for, like, a million people… so far. But you know, VR headsets today? Meh, they’re just not cutting it. Doesn’t feel real enough.
Tony: Totally, they need… everything. Better comfort, higher res. Creators feel kinda powerless, right? We’ve made cool stuff, but not at the same level as giants like Meta. Any advice for us little guys?
Philip: Gotta spark creativity. Go weird, go unusual. Second Life thrived on that. Crazy experiments, funky art. Business meetings? School in VR? Not there yet. Experiment! That’s how we push this world forward.
So yeah, lots of support can shape these digital worlds. Things feel scary and monolithic in the real world. Polarization, simplicity. Virtual spaces? Still diverse. Places like VRChat and Second Life could be havens.
Tony: So true. Another thing, mixed reality — what’s your angle?
Philip: Mixed reality, we can’t go blindfolding folks! If a headset’s blocking your eyes, it’s sketchy, right? Plus, we need this social contract. Imagine a cool, lightweight headset at a conference. We decide what info floats over our heads. Privacy’s crucial, and no one’s addressing it. Mixed reality devs gotta think about this. That whole privacy layer in virtual dynamics needs depth before we really take off.
Tony: Final question! AI friends — is this connecting us or drifting us apart?
Philip: Tricky subject. My passion’s always been linking real people. AI’s role? Helping us be more connected, not replacing our BFFs with bots. That’s dangerous territory. It’s an ethical journey, not a business one.
Tony: Last bit — inspire us!
Philip: Word on the street is avatars can get real. Like, seriously real with AI. Make your digital twin actually feel like you. Once that happens, virtual worlds will click, bringing us closer. Exciting stuff, but there’s still ground to cover.
Tony: Blown away. Thanks for diving into this convo. And big thanks to Philip for sparing the time. Bye for now!
Philip: Take care. It was a blast.
And there it is. Can’t wait to see where all this goes!