Okay, so here’s the deal with Mario Kart World on the Switch 2, if you believe the tech folks buzzing online, they kinda messed up the HDR thing. I’m no expert, but some TechTubers are flipping out about this ‘fake HDR’ stuff. Honestly, it’s all a bit much sometimes, isn’t it? This guy, Alexander Mejia—who knows his HDR better than most—said something about the game using an “SDR-first content pipeline with a last-minute HDR tonemap.” Whatever that means, right? But his background’s impressive, working with things like Dolby Vision HDR, so maybe cut him some slack?
So, the big marketing pitch swore this game could pull off 4K resolution at 60FPS with HDR visuals. Sounds cool, huh? But Mejia’s throwing shade, saying not even the top-notch developers in the biz are really diving into HDR right. Frustrating, or maybe just par for the course?
Anyway, turns out lots of devs are tripping over HDR. Mejia even admits, “If HDR’s messing with you, you’re not the only one.” Apparently, embracing HDR from the get-go is key, not just tacking it on like an afterthought. Makes sense, yeah?
And then there’s this whole chunk about test findings. Mejia’s got, like, charts and images proving the HDR isn’t quite popping off right. Image brightness peaks are way low—Nintendo’s test image maxes at ~500 nits even if you dial it up to 10,000. Sorta embarrassing maybe? Plus, in-game peaks won’t climb over ~950 nits, no matter how high you crank it up. If that makes any sense!
Oh, right, and about the colors? They’re stuck looking sadly SDR, kinda like Rec.709, leaving Rec.2020’s razzle-dazzle on the table.
There’s a YouTube bit comparing a game called Godfall with Mario Kart. High stakes or just more noise?
Wrapping it all up, Mejia’s basically saying folks need to get their HDR act together. Feels like a waste with all this epic tech we’ve got going on these days. He slyly plugs his consulting gig, offering help with HDR pipelines, Dolby Vision, you name it. Remember that if you get curious!
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