Sure, here it is:
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So, Capcom and Nintendo—what a pair, right? Maybe it’s just me, but whenever I think about these two, I picture a double rainbow or something equally as whimsical. Anyway, back in ’85 when Nintendo rolled out the NES, Capcom was like their best buddy. They tossed out a ton of exclusives, and some of them just stuck, you know? Disney tie-ins, Mega Man stuff, Bionic Commando—good times (mostly).
But, okay, let’s get real: not every Nintendo console got the same love from Capcom. Like, I’m looking at you, PS1 era. Capcom kind of flirted with Sony, and a bunch of games ended up exclusive there instead. It was like a messy teenage romance, if you ask me. Anyway—no, wait, was I rambling about exclusivity? Whatever.
So, Capcom and Nintendo. Even when they weren’t being exclusive, Capcom churned out some gems on those consoles. Think I’m exaggerating? Try telling that to anyone who’s played their stuff. It’s a total knuckle biter. Everyone has their own “must-play” list when it comes to Capcom games on Nintendo. Some guy might swear by Mega Man 3, another might go for Street Fighter 2. It’s like debating the best pizza topping—delicious chaos.
And oh, let’s not forget Mega Man 3 on the NES. Seriously, if there’s one Mega Man game to play from the original NES lineup, this one might take the cake. The bosses? Genius design. The levels? Challenging but not “throw your controller across the room” hard. Plus, it was the debut of Rush the robot dog. It brings a lump to your throat, doesn’t it?
Then there was this oddball, Gargoyle’s Quest 2. Originally an NES release over here, but the Game Boy version never saw the light of day outside Japan. Thanks, fan translations! It’s like Ghosts ‘n Goblins meets RPG town exploration. Was it groundbreaking? Maybe? I was never sure, but it stuck in my brain.
Oh! And Street Fighter 2 on the SNES—talk about a game-changer. Even if you played alone (I did sometimes), it felt like a whole new world. Ryu, M. Bison, Chun-Li—all legends, let’s be real.
Jumping ship a bit (a lot?), there was Resident Evil 2 on the N64. Nintendo hadn’t dipped its toes into the Resident Evil pool until then, and what a splash. Leon S. Kennedy, Claire Redfield, zombies, branching paths—it’s a horror movie come to life in a cartridge. And Resident Evil wasn’t just horror in your mom’s basement. A legitimate thrill.
The Legend of Zelda: Oracle of Ages/Seasons—Capcom kinda dipped a creative finger into Zelda’s pie here. Two separate games that kinda fit together like mismatched twins. Ages played with time, Seasons with… well, seasons. There was supposed to be a third, but guess what? Canceled! Story of creative endeavors, huh?
Also, shoutout to The Minish Cap, another Capcom-Zelda rendezvous. Link’s adventure with a talking hat? More intriguing than some reality shows, I promise. It was funky, and it gave us a new way to see Hyrule. Who would’ve thought shrinking would be this cool?
Jump forward to Resident Evil 4 and the GameCube felt like a winner. It changed the game series, figuratively and literally. Leon’s back, custom weapons, creepy European villages—all in a day’s work. This was a game that made the GameCube feel…relevant.
And then there’s that legal thriller, Phoenix Wright: Ace Attorney on the DS—turnabout freakin’ fantastic! Who knew courtroom drama could be such a rollercoaster? Collecting evidence never felt so alive. It was quirky, with characters so wacky they’d make a sitcom cast blush.
Last, if not least, Okami on the Wii. Imagine if Link was a wolf from the get-go, with folklore and a painting mechanic. This one was a dance between myth and stunning visuals. Motion controls, art style… it’s one of those games that hits you somewhere deep when you least expect it.
Jill Valentine’s back with Resident Evil: Revelations on the 3DS—oh boy, did it go back to horror roots or what? It’s like comfort food, but for horror fans. Jill, Chris, mutants on a ship, mixed with some doomsday plot? Pure entertainment.
Well, there’s my brain dump on Capcom and their Nintendo hits. These games, they’re more than just pixels and codes. They’re an experience, a chapter in the chaos book of gaming history that’s worth flipping through.