Okay, so here’s a thing I stumbled upon. Hideo Kojima, you know, the big name in game dev land, is talking about how he likes smaller teams. Weird, right? Because usually, you’d think bigger is better. But nope, Kojima’s vibing with the small stuff—like Clair Obscur: Expedition 33. Heard of it? Yeah, me neither until now. Apparently, it’s made by a team of, like, 30 people. TINY in dev terms, right? Oh, plus a dog. Idk why the dog matters, but it’s cute.
Kojima’s throwing it back to the days when he kicked things off with just six folks. Imagine that, doing everything by yourself. It’s kind of hilarious if you think about it. Now, it’s a bit wild. You’ve got tons of people, so you just say, “Hey you, do this!” But, oh man, sometimes it just… flops? I guess when things get too big, it’s like trying to organize a group text with 100 people.
Back to this Sandfall Interactive crew—Kojima’s into their small setup. A tiny team but dreaming big? That’s his jam. He calls it “creation”—making something gigantic but with this intimate group. And isn’t that just life? Either you’re juggling efficiency or drowning in chaos. Anyway, maybe we’ll see more little teams making big waves. Or not. Who knows?