Alright, let’s dive into this chaotic journey. Imagine this: Polish studio Rebel Wolves kindly drops over 20 minutes of gameplay from their vampy RPG, The Blood of Dawnwalker. Crazy, right? I’ve watched it, and honestly, it’s their most in-depth peek yet. Or maybe just a tease. Who knows.
Rebel Wolves, a name that hints at wild adventures? Back in January 2025, they spilled the beans on this game. A year post-hinting at its existence, finally! Open-world RPG, monster hunts, choices that you’d probably regret later—apparently, the Witcher vibes are strong here. Oh, and it’s the brainchild of folks who used to work at CD Projekt Red. Remember them? That Witcher pedigree! It’s eyeing a 2026 release and will grace PS5, Xbox Series X/S, and PC. Can we get an amen for gaming goodness?
So, their marketing game is on. June 21 event, a bit of fanfare? Maybe just a sprinkle. Anyway, they handed out a smidgen over 21 minutes of action, from a pre-beta version. Picture this: Coen, the protagonist, playing detective about some mysterious weapon rumored to be chilling in an old cathedral’s crypt. I mean, because why not?
Now, let’s talk action. Before you get to that spooky cathedral, Coen does this countryside stroll, right into bandits. Classic. It’s a showcase of sword swishing goodness! Rebel Wolves swear players will feel like sword maestros, keenly watching and picking apart foes by their moves. Dramatic? Sure. Besides basic slashes and parries, Coen’s got unique moves, like Burning Blood—it sounds painful—delivering damage over time, and Artery Attack, which, yeah, takes heads off. You pause the game to pick skills, going retro Dragon Age-style.
Here’s something offbeat: Time. Not just ticking away, nope. In Dawnwalker, it’s treated as a resource. Like chess. There’s this whole non-linear vibe where main and side quests blend. It’s more about planning what to chase in saving your virtual kin, making each playthrough a different beast. You do stuff, time moves. Chill in the open world, and it’s just chill time. Persona-style, or so they say.
Vampirism in this gig? A mixed bag! Coen turning vamps at night becomes more…noticeable? But, he’s got cooler moves then. Health’s tied to hunger, beginning nights weak with an urgent need to feast. Options galore: bleed NPCs dry, take just enough or turn vegan vampire with animal blood. Skip meals and Coen goes berserk. Typical. Your choices—human vs. vampire stuff—alter quest paths. Decisions, decisions.
So there you have it. A vampire saga that’s complex, messy, and, hey, maybe a tad unpredictable. But isn’t that the charm?